These are just a few of the many games that incorporate social distancing prepared by New York City nonprofit sports and fitness organization Asphalt Green, and included on their website.
More games can be found here: https://www.asphaltgreen.org/blog/rep-it-out-games-for-social-distancing
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DETECTIVE
- Who: Grades K-5
- Players: 10+
- Duration: 10 minutes +
- Where: Auditorium, cafeteria, classroom, gymnasium, hallway, library, playground
- Equipment: None
HOW TO PLAY
- The players form a circle and stand 6 feet from each other. The facilitator will choose a detective who will leave the circle.
- The facilitator will choose a leader who will start making movements that everyone in the circle will copy.
- The detective starts in the middle and tries to figure out who the boss is.
- The detective has three guesses. After three guesses, choose a new boss and detective.
RED LIGHT, GREEN LIGHT
- Who: Grades K-5
- Players: 15+
- Duration: 10 minutes +
- Where: Gym, hallway, playground
- Equipment: None
HOW TO PLAY:
- Line up on the starting line! Stand six feet apart. I represent the traffic light and you represent the cars.
- When I turn around and say “green light” you can walk over to me.
- When I turn around and say “red light” you have to freeze.
- If you are caught moving at a red light, return to the starting line.
- If you pass the traffic light first, you become the new traffic light.
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JELLY PARTY
HOW TO PLAY
- Players line up standing 6 feet apart.
- It’s time for a dance party! But this is no ordinary dance party, this is FREEZE dance party.
- The animator is the leader of the ice dance. When the leader starts dancing, everyone can dance!
- When the Frozen Dance Leader stops dancing, all players freeze and stop dancing.
- If a player is caught dancing when they should be frozen, they do five jumps, squats, or lunges.
THE LABYRINTH
- Who: Kindergarten to Grade 8
- Players: 2+
- Duration: 10 minutes +
- Where: Auditorium, cafeteria, classroom, gymnasium, hallway, library, playground
- Equipment: cones or adhesive tape
HOW TO PLAY
- Players line up standing 6 feet apart. The facilitator will place cones in a square grid.
- The cones have a secret maze, and the facilitator knows the way through.
- The first player in line must make their way from the starting cone to the ending cone.
- If the player makes a wrong move, he or she must do five show jumps and get to the end of the line. Then the next person in the line leaves.
- Continue until someone reaches the end cone, then start a new round with a new maze.
GAME REP: NAUVE
- Who: Grades 3-8
- Players: 6+
- Duration: 10 minutes +
- Where: Gym, hallway, playground
- Equipment: None
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HOW TO PLAY
- The players line up on the starting line! Stand 6 feet apart. The facilitator is the captain and the players are the crew. Listen to the following commands. When you hear:
- ROLL CALL: The crew should line up, feet together, and greet the captain by saying, âaye, aye captain!
- Comfortable: the crew can stop greeting and make the next movement that is called.
- Crow’s Nest: The crew must climb the ladder to the Crow’s Nest.
- CLEAN THE DECK: the crew must clean the deck.
- THREE IN A BOAT: Find three people, sit in a line 6 feet apart and row the boat singing ârow, row, row your boatâ.
- SPEED BOAT: the captain will become a speed boat and try to reach the line before you.
- If you make a mistake, do five jumping jacks, then start the game again.